ADM Scope by WM Studios

Coming soon

Open an immersive ADM master and see it: objects in 3D, energy per zone, loudness, points to check, headphone monitoring. In seconds, without a mixing session.

  • 3DObjects, bed and subwoofer in the room
  • QCADM metadata checks (ITU-R BS.2076)
  • LUFSBed and full-mix loudness, true peak
  • A/BBinaural or stereo, at matched loudness
3D view

Your mix, in the room

Every object in its place, with its trajectory. Bed speakers light up when they play, the subwoofer reacts to the LFE.

  • Rotate, zoom, hover for the exact name and position
  • Objects that come too close are flagged
  • One time bar for the whole application
ADM Scope · 3D view
Mix analysis

The figures an engineer looks at

Energy per zone (front, surround, height, LFE), perceptually weighted, low / mid / high balance, dynamics, and points to check, explained.

  • Every value says whether it is measured, estimated or interpreted
  • For each point: why, and what to listen for
  • No judgement of taste: an artistic choice stays a choice
ADM Scope · Mix analysis
Loudness and delivery

Ready to deliver, at a glance

Integrated loudness, true peak and loudness range of the bed (exact) and of the full mix (estimate), with a delivery check against the chosen target.

  • Short-term loudness over the whole track
  • Live metering in the DAW (VST3 plug-in)
  • Exportable PDF or HTML report
ADM Scope · Loudness and delivery
Headphone monitoring

Binaural and stereo, level-matched

The headphone render is matched to the level of the 7.1.4 render. Switch instantly to the stereo version of the same track, at matched loudness, to compare without being fooled by volume.

  • Generic headphone signatures and your own EQ curves
  • Your own HRTF as SOFA files (AES69)
  • Monitoring render, never clipping
ADM Scope · Headphone monitoring
ADM inspection

Everything the file contains

ADM tree, XML, metadata quality checks, object timeline, per-track waveforms, and differences between two versions of a master.

  • Silent tracks, position glitches, forgotten headphone modes
  • Container information of immersive MP4 files
  • Local analysis: no file is ever uploaded
ADM Scope · ADM inspection
Screenshots

ADM Scope in pictures

Real screenshots of the software, on a master of one of our titles (artist names removed).

Why ADM Scope

Born in our studios

WM Studios is the team behind White Mastering Studios: mastering and immersive mixing every day, in dedicated rooms, including a listed Dolby Atmos Music studio.

ADM Scope brings together what we check before every delivery: technical inspection of the ADM file, 3D spatial visualisation and comparative listening. We built it for our own needs, and for every engineer who delivers in immersive formats.

At a glance

  • Files

    ADM BW64 / WAV (ITU-R BS.2076, BS.2088); container information of immersive MP4 files

  • Platforms

    Windows: VST3 plug-in and standalone application. macOS in preparation

  • Languages

    English and French

  • Privacy

    Everything runs on your machine, no file or metadata is sent anywhere

Independent

ADM Scope reads the open ADM format (ITU standards), including masters intended for Dolby Atmos. It is not affiliated with Dolby Laboratories or Apple. Its speaker and headphone renders are monitoring renders: they do not replace the renderer of your mixing tool.

Coming soon

ADM Scope

ADM Scope is going through its final studio tests. Write to us to be notified at launch.